Rotornut44
Rotornut44
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Building Cleetus McFarland's Airstrip for Microsoft Flight Simulator | Myakka Head, Florida
Let's talk a bit about my current project for Microsoft Flight Simulator. Filled with 7 AM enthusiasm, I'll give you the grand tour of a few hangars, talk about what I'm doing that's new, and contemplate the ethics of bringing stuff to Xbox that is free on PC.
In all seriousness, this is just a bit of a check-in. I have been really quiet since my last project release and although I don't feel like I have done a lot, I want everyone to know that I took a bit of a detour down to Florida and am currently working on a passion project.
Myakka Head airport (now amended: Bald Eagle Airfield) was recently bought by UA-camr, Cleetus McFarland, and seeing that video series has enticed me to circle back to a project I started and never completed back in FSX. This is a bit of a first look into how progress is coming along at the airstrip.
Mind you, this is very much a work in progress, and the airstrip is nowhere near complete.
------------------------
[ Featured Addons ]
Myakka Head by Emerald Scenery Design - A Work In Progress
forums.flightsimulator.com/t/wip-bald-eagle-airfield-myakka-head-67fl/642577/1
Ant's Airplanes Tiger Moth
www.antsairplanes.com/msfstigermoth.html
CowanSim 500E
cowansim.com/changelog-msfs-500e/
------------------------
[ Emerald Scenery Design ]
Join the Discord!
discord.gg/uW4tsj8p3k
Visit the Website and check out my previous projects!
emeraldscenerydesign.com/
Social media & everything else:
linktr.ee/emeraldscenerydesign
------------------------
[ Tags ]
#msfs2020 #msfs #simulator
Recorded with Streamlabs OBS. Edited in Adobe Premiere CC.
© 2024 Rotornut44. All rights reserved.
------------------------
[ Music Credits ]
Music from #InAudio: inaudio.org/
Infraction - Dark Western
Infraction - Distance
All music used in this video is the intellectual property of it's respective author. Rotornut44 and it's affiliates do not claim copyright on this material in any way.
Переглядів: 3 276

Відео

Twentyfive Mile & Limber Lake | Official Trailer | Microsoft Flight Simulator
Переглядів 6914 місяці тому
One scenery - two airstrips. Twentyfive Mile Lake & Limber Lake Airstrip have been brought to life in incredible detail, with a heavy focus on environmentals and dynamic features! Both airstrips are just 1 mi (1.6 km) apart and 10.5 mi (16.9 km) from Emerald Scenery Design's previously released payware: Fort Crosby. [ Featured Addons ] Twentyfive Mile & Limber Lake emeraldscenerydesign.com/prod...
Substance Painter Workflow | Painting a Cabin for Microsoft Flight Simulator
Переглядів 6505 місяців тому
Some of you asked for it, so here it is. A 2.5 hour long video following my workflow and thought process as I paint a Cabin model in Substance Painter. This video is not meant to be a tutorial, but hopefully you can take something away from it if you watch it through! Certain parts of the video have been sped up to save time (I shaved nearly a hour off the original recording time). [ Useful Sub...
Low Poly Cabin | Blender Workflow | MSFS 2020
Переглядів 2545 місяців тому
This is not a tutorial. It's just a video I decided to do to demonstrate my current workflow, tricks, and thought process while working on a simple low-poly cabin model. A few days after recording the video, I did go back and correct some proportions and the center support positioning, which I did not record. A lot of context has been removed because I was a noob and recorded the wrong screen m...
Flying the CowanSim 500E | WIP Alaska Bush Strips | MSFS 2020
Переглядів 3,3 тис.6 місяців тому
Join me as I fly the CowanSim 500E from my recently released Fort Crosby scenery to my current Work in Progress Alaska backcountry airstrips. [ Chapters ] 00:00 Intro / Startup 06:06 Departing Fort Crosby 10:12 Approach 11:20 Looking for Wildlife 13:36 Moose located! 14:50 Checking out 25 Mile Lake 17:20 Wolf 19:55 Flag 22:16 Bear 23:40 Checking out Limber Lake 25:20 Landing among logs 26:56 Co...
The Beaver in it's natural habitat | MSFS 2020
Переглядів 3217 місяців тому
Testing out the new backcountry airstrip(s?) that I have been building. More info coming in the near future! Join me on Twitch! www.twitch.tv/rotornut44 Find me on Twitter! rotornut44 Follow me on Instagram! rn44sim Check out Emerald Scenery Design: linktr.ee/emeraldscenerydesign Tags #msfs2020 #msfs #simulator Recorded with Streamlabs OBS. Edited in Adobe Premiere CC...
Fort Crosby | Official Trailer | A Detailed Backcountry Airstrip for Microsoft Flight Simulator
Переглядів 7518 місяців тому
Fort Crosby (8AK5) is a private airstrip located 12.5 NM / 23.1 KM to the Northwest of Talkeetna, Alaska. Following in the footsteps of our previous releases, Fort Crosby has been brought to life in incredible detail, with a heavy focus on environmentals and dynamic features! The scenery is now available from the Emerald Scenery Design store for $9.99 USD (link below). It will be coming to mark...
An in-depth look! | Fort Crosby by Emerald Scenery Design | MSFS 2020
Переглядів 5948 місяців тому
Fort Crosby is a detailed backcountry airstrip that I have been working on over the last several months. This payware will be my most feature-rich scenery to date, applying everything I know to bring you a detailed Alaska bush flying experience! In this long-format video I take you for an in-depth look at the scenery and it's many dynamic features! [ Chapters ] 00:00:00 Intro 00:01:59 General C...
Fort Crosby Dynamic Features Preview 1 | Microsoft Flight Simulator
Переглядів 2138 місяців тому
Showcasing some of the dynamic features around the hangar including a working clock with Wwise SFX, snow/icicles, rain puddles, and updated lights which illuminate from Dusk to Dawn or during the day when Raining or Snowing. More info coming soon! You can follow along with the final stretch of development at: forums.flightsimulator.com/t/wip-8ak5-fort-crosby-alaska-detailed-backcountry-airstrip...
Got Friends F4F Wildcat: RAW
Переглядів 2249 місяців тому
Flying the Got Friends F4F Wildcat out of Fantasy of Flight for a quick aerobatics session and a few low passes. Cockpit footage only. RAW, barely edited footage. No voice-overs, music, etc. Kept the headphones off to let the radial sing. [ Featured Addons ] Addon Got Friends F4F Wildcat - Coming Soon! Fantasy of Flight - emeraldscenerydesign.com/products/fantasy-of-flight-msfs/ [ Tags ] #msfs2...
Forwood Farm | Official Trailer | Scenery for Microsoft Flight Simulator
Переглядів 1 тис.Рік тому
Welcome to Forwood Farm! Forwood Farm (EGH2) is a quiet farm airstrip in the countryside of East Retford in the UK. The airstrip is a popular Caravanner location with miles of trails to explore and is also home to towplanes.uk which operates the PZL Wilga 35A G-BUNC offering towing services from banners to gliders around the UK. This scenery has been created in partnership with Got Friends who ...
An in-depth look! | Forwood Farm by Emerald Scenery Design & Got Friends | MSFS 2020
Переглядів 1,4 тис.Рік тому
I has been working on Forwood Farm for the last several months in collaboration with Got Friends. Join me in this hour long video as I take you on a tour of Forwood Farm and explain all of the features the scenery has to offer! [ Chapters ] 00:00:00 Intro / G-BUNC 00:01:28 Hangar / Door Trigger 00:10:32 Night Lighting 00:22:09 Modeling Detail 00:34:24 Horses 00:38:11 Solar Field 00:40:24 Dynami...
Channel Update! | Unexpected New PC Build | Forwood Farm Scenery & More!
Переглядів 183Рік тому
Channel Update! | Unexpected New PC Build | Forwood Farm Scenery & More!
FSX San Juan Island Run Mission | Nostalgia Series Ep.5
Переглядів 184Рік тому
FSX San Juan Island Run Mission | Nostalgia Series Ep.5
San Antonio Drift | MSFS 2020
Переглядів 142Рік тому
San Antonio Drift | MSFS 2020
FSX Catalina Day Spa Mission | Nostalgia Series Ep.4
Переглядів 74Рік тому
FSX Catalina Day Spa Mission | Nostalgia Series Ep.4
FSX Rocket Launch Air Cover Mission | Nostalgia Series Ep.3
Переглядів 282Рік тому
FSX Rocket Launch Air Cover Mission | Nostalgia Series Ep.3
FSX Midwest Fly-in Mission | Nostalgia Series Ep.2
Переглядів 173Рік тому
FSX Midwest Fly-in Mission | Nostalgia Series Ep.2
FSX Keys Kayakers Mission | Nostalgia Series Ep.1
Переглядів 483Рік тому
FSX Keys Kayakers Mission | Nostalgia Series Ep.1
Spraying Grapes in the Cabri! | Microsoft Flight Simulator
Переглядів 501Рік тому
Spraying Grapes in the Cabri! | Microsoft Flight Simulator
Let's Build #3 | North River Camp, Alaska | Microsoft Flight Simulator 2020
Переглядів 215Рік тому
Let's Build #3 | North River Camp, Alaska | Microsoft Flight Simulator 2020
Camp Checks & Beta Malfunctions | Microsoft Flight Simulator 2020
Переглядів 739Рік тому
Camp Checks & Beta Malfunctions | Microsoft Flight Simulator 2020
Reduce your Substance Painter Project Size!
Переглядів 6 тис.2 роки тому
Reduce your Substance Painter Project Size!
Create a Substance Painter Export Preset for Microsoft Flight Simulator
Переглядів 3,7 тис.2 роки тому
Create a Substance Painter Export Preset for Microsoft Flight Simulator
Flying the GotFriends Discus-2cFES in Glacier National Park! | MSFS 2020
Переглядів 1,2 тис.2 роки тому
Flying the GotFriends Discus-2cFES in Glacier National Park! | MSFS 2020
I built another detailed backcountry airstrip.. | MSFS 2020
Переглядів 4232 роки тому
I built another detailed backcountry airstrip.. | MSFS 2020
How-to Change Normal Direction | Point Normals in Blender 3.x
Переглядів 11 тис.2 роки тому
How-to Change Normal Direction | Point Normals in Blender 3.x
Afternoon Mozzie Flight! | Mosquito XE Freeware | MSFS 2020
Переглядів 8 тис.2 роки тому
Afternoon Mozzie Flight! | Mosquito XE Freeware | MSFS 2020
Chunilna Cabin Strip Trailer | Backcountry Scenery for MSFS 2020
Переглядів 1 тис.2 роки тому
Chunilna Cabin Strip Trailer | Backcountry Scenery for MSFS 2020
Fly it like you STOL it! | GotFriends Edgley Optica | MSFS 2020
Переглядів 3,2 тис.2 роки тому
Fly it like you STOL it! | GotFriends Edgley Optica | MSFS 2020

КОМЕНТАРІ

  • @BogacErkan
    @BogacErkan 9 днів тому

    Thank you very much for the tutorial. How to import multiple objects to the library?

  • @paulmooney1655
    @paulmooney1655 12 днів тому

    I don't think you have to worry about customers preferring the Orbx version over yours. I recently bought Eddsfield by the same developer and I have to say it is the worst optimised scenery I've ever used. I emailed the dev a couple of times with no reply, so I taught myself some basic Developer Mode and used exclusion rectangles to delete stuff till I eventually found the culprit. I'm a big fan of your work. I live in the UK and have lots of airfields, including Burning Blue Designs, but nothing quite compares to Forwood Farm. Please, please do some more UK strips..there are some lovely airfields in picturesque locations just begging to be modeled.

    • @JustDave84
      @JustDave84 10 днів тому

      Must be you, I have no issues with eddsfield. And they have a discord, so it shouldn't be too hard to contact them. Or you could always contact orbx. I doubt they ignore emails.

    • @paulmooney1655
      @paulmooney1655 10 днів тому

      @@JustDave84 If you're someone who can tolerate a reduction from 50 FPS to 20 FPS, then you may indeed have no issues. I have hundreds of airports and none behaves like this. As to support, Orbx directs you to the dev's site and they are unresponsive.

  • @madanelaa2427
    @madanelaa2427 13 днів тому

    hi nice tutorial, have you try to export textures to msfs using udims?

    • @Rotornut44
      @Rotornut44 12 днів тому

      Thanks! I have not had a use for udims up to this point, so I don’t really have any insight into that

  • @damson7963
    @damson7963 17 днів тому

    now how to close the app

  • @DisepirdariInternetDinda
    @DisepirdariInternetDinda 20 днів тому

    What's the difference between save - compact and normal save

    • @Rotornut44
      @Rotornut44 18 днів тому

      Save and compact just applies compression to the save file. helpx.adobe.com/substance-3d-painter/interface/main-menu/file-menu.html

  • @cg_justin_5327
    @cg_justin_5327 25 днів тому

    I'm sure Larry loves it

  • @cchimps
    @cchimps 26 днів тому

    Careful, Cleetus said no unauthorized landings!

  • @itshayden5443
    @itshayden5443 27 днів тому

    Wow mate, you did such a good job

  • @brandonh3763
    @brandonh3763 27 днів тому

    This is amazing, awesome work

  • @ARK-vj9td
    @ARK-vj9td 28 днів тому

    Hell yeah, brother! It’s beautiful! It’s a pity I’m an Xbox user…

    • @Rotornut44
      @Rotornut44 27 днів тому

      It will be coming to Xbox. That’s been the plan from the start!

  • @The_Fabio_Fernandes
    @The_Fabio_Fernandes 28 днів тому

    So, iam modeling a Hangar in Blender, want to texturize in Substance and use this preset. After that, ill need to use a Plug in on blender to compile the mesh with the maps and export to FS2020?

    • @Rotornut44
      @Rotornut44 27 днів тому

      You will need the official exporter plugin: github.com/AsoboStudio/glTF-Blender-IO-MSFS/releases Before importing into Substance painter, you should add a material to each part. In substance you paint per material, so if you have the same material on multiple parts, those will be painted at the same time. When you are ready to export to the sim, you set those materials to "Standard" under the MSFS section of the material. Link the materials in their appropriate channels, join the parts together (Ctrl+J - Each loose part is a CPU call), and export it as gltf.

    • @The_Fabio_Fernandes
      @The_Fabio_Fernandes 27 днів тому

      @@Rotornut44 Are you planning a video tuto about this process?

  • @JayWeldy
    @JayWeldy 28 днів тому

    Of that's just outstanding!

  • @henfre6845
    @henfre6845 28 днів тому

    Thank you for the video Rotornut44. I would really like to see how you make the hangar models using the tiling textures method. Like how do you add the dirt and the grime on top of these textures?

    • @Rotornut44
      @Rotornut44 28 днів тому

      Maybe something I can cover in a future video, though I want to get a better understanding of a few things before I think about teaching it. Dirt is currently just done as it's own tiling texture, then it gets plugged into the main texture material's detail texture albedo channel. There is a value under the material settings to affect how much it gets tiled compared to the main texture, so I can scale that detail tiling up or down without affecting the base texture's scale. I can then also use the vertex paint alpha channel to affect the opacity of the dirt layer.

    • @henfre6845
      @henfre6845 27 днів тому

      @@Rotornut44 You are not using dirt texture on the detail roughness (Occlusion/Roughness/Metal) channel? Looked like the metal beams had some sort of grunge to them and not from an albedo.. Thank you for your answer and I look forward to following your channel in the future. Have a great day :)

    • @Rotornut44
      @Rotornut44 27 днів тому

      @@henfre6845 Just detail Albedo right now. Detail texture blending is a bit tricky and I haven't figured out the detail COMP just yet. Still on my "try again" list for this project. When I tried it initially on these models, I could never get it to show through. Only the base COMP would display. Requires further research...

  • @williamwidjaja850
    @williamwidjaja850 28 днів тому

    no need to separate chanel into layer ?

    • @Rotornut44
      @Rotornut44 28 днів тому

      No. Not unless something has changed in recent versions of Photoshop or Gimp. If you're using Gimp you can do Colors > Components > Decompose/Recompose and have it split into layers if you work better that way, though.

    • @williamwidjaja850
      @williamwidjaja850 28 днів тому

      @@Rotornut44 thanks for explanation, yes I'm talking about decompose, recompose in gimp

  • @crazydjchile
    @crazydjchile 29 днів тому

    Hello from Chile. City: Villarrica. 20 kilometers away from the Villarrica volcano. Private pilot. Aviation and simulators enthusiast. - Internet is awesome...and so is this. - I would pay to have this scenery, your work is amazing. - I listened very carefully to what you said So do it for the airport, but help us be there virtually. I discovered Cleetus 2 years ago, and like; Trent Palmer, Jimmy´s world, Flywithkay, Flight Chops, Stevie Trisemberg and many others, Cleetus is the real deal when it comes to aviation, and everything else, 100% passion. - It would be incredible to have a scenery as close to the development of the airport as possible, (the abandoned metal beams for the hangar,...so cool). - I use Simulators to practice as a pilot. I am not a gamer, so I don´t get the tech part. But I don´t have a beast computer, so i hope it runs. This would be so amazing and fun for the flightSim/Aviation community. Get i touch with Cleetus brother, great things could come out, great guy! - I´m 54, internet is awesome, In this case UA-cam. I will check out your channel! I feel like a kid....And now like Mike Paty would say, BACK TO WORK! Adios y saludos desde Chile!!!

    • @Rotornut44
      @Rotornut44 28 днів тому

      Hello! Thanks for checking out my project! I'd love for Cleetus to see this airstrip - maybe once it's a little further along! The abandoned frames are definitely one of my favorites. I know they are probably fairly useless now, but they definitely add some character to the environment of the airstrip! Putting optimization first on this project, I'm hoping that it will run good on any system within spec. We will definitely see once I start the Xbox testing phase! If it survives Xbox testing, it will survive anything! haha Back to work!

  • @Spartan536
    @Spartan536 29 днів тому

    I fly out near this airport all the time for flight training, nice work on the scenery!

    • @Rotornut44
      @Rotornut44 28 днів тому

      Thank you! It must be a nice area to fly with the less congested airspace! I worked on mine up here around Pensacola, Hurlburt, and Eglin and it felt like jumping right into the fire until I got the hang of the airspace and comms. haha I haven't finished my cert yet, but hope to eventually. I always get right up to solo and then something happens and I have to stop. One day here I'll get my ducks in a row...

  • @PTRRanger951
    @PTRRanger951 29 днів тому

    Wait? So you were already designing the airstrip long before it was even on Garret’s radar? What are the odds?

    • @Rotornut44
      @Rotornut44 28 днів тому

      Yep. I started on the original FSX project in 2014. I wish I could remember what drew me to the airport in the first place, but 10 years later, it's hard to remember! I've had a few I started or looked at over the years show up in videos, but never has one actually been purchased by a channel I follow. So, it's a first in that regard.

  • @greenranger2764
    @greenranger2764 29 днів тому

    This is AWESOME!

  • @tabletopandroid
    @tabletopandroid 29 днів тому

    Burnout, I head yah. Glad you're back on the wagon doing the lord's work with scenery development. LOL. I'm curious about timestamp 18:00 where you showed the inside of the hangar. How did you get a rough schematic of that building? I'm new to scenery development and I'm using a combination of Google Earth, Maps, and Google Image Searches to find anything I can about the buildings. Love the insight into development. I'm eating it up!

    • @Rotornut44
      @Rotornut44 29 днів тому

      I'll use Bing or Google Maps for the rough width and depth. Consider if there is a soffit or anything and guesstimate any reduction for that. Height I will use photos for if possible. If I can't get a good head-on or side-on shot to build off of perspective, I'll look for things on the building, such as a door or anything I know there is a standard size for. In the case of this hangar, I have a handful of useful photos that I was able to build things off of perspective wise. I guessed the size of the i-beams and then pulled real standard sizes, modeled and compared them with the photos to see what size was closest. Then it's just a matter of making adjustments until everything fits together.

  • @Manny32V
    @Manny32V 29 днів тому

    Need Consulas new paint scheme

    • @Rotornut44
      @Rotornut44 29 днів тому

      I saw someone had done that and Garrett had shown it off in his last paint video. Did that ever get released? Would be cool to pick one up for the CowanSim bird.

  • @glennmullis1477
    @glennmullis1477 29 днів тому

    I am utterly speechless ❤❤❤

  • @aussiecoffeebean
    @aussiecoffeebean 29 днів тому

    Thankyou Rotornut44 for your video and commitment to high quality MSFS scenery. Really great insight into scenery development. Appreciate you taking us behind the scenes to look at your amazing work. Keep that passion burning!

  • @Andrewhg1995
    @Andrewhg1995 Місяць тому

    I agree, any scenery development is good scenery development, usually 🤔 If it wasn't for competition or people being inspired by others to have a go, learn, create and improve their own scenery, there wouldn't be much of a scenery development community! It's great that you are doing a project that you enjoy... I feel like that is the key to being productive at most things!

    • @Rotornut44
      @Rotornut44 29 днів тому

      Doing a project I enjoy is the only way for me to complete them to a standard I can be proud of

  • @JerboUX
    @JerboUX Місяць тому

    Thanks! this was very clever and very helpful!

  • @henfre6845
    @henfre6845 Місяць тому

    Great video. I really learned a ton of new stuff. Hope you will keep showing us how you make models for the sim.

  • @hesamrfz8835
    @hesamrfz8835 Місяць тому

    Many thanks. Now I can make my liveries more accurate😊

  • @MamaSpudzTV
    @MamaSpudzTV 2 місяці тому

    thank you!

  • @Rotornut44
    @Rotornut44 2 місяці тому

    These airstrips are now available from the Emerald Scenery Design website for PC or Marketplace for PC & Xbox! emeraldscenerydesign.com/products/twentyfive-mile-limber-lake-msfs/

  • @artofjhill
    @artofjhill 2 місяці тому

    thx

  • @tabletopandroid
    @tabletopandroid 2 місяці тому

    EXCELLENT video! Thank you so much for doing this.

  • @user7-FHW5-O
    @user7-FHW5-O 2 місяці тому

    estou TENTANDO a aprender ADE tool

  • @chesterbeals116
    @chesterbeals116 2 місяці тому

    The 500E flies from the left seat?

    • @Rotornut44
      @Rotornut44 2 місяці тому

      Yep, it's one of the few helicopters primarily flown from the left seat. Some models of the 500 have been set up for right seat PIC, and I think you can order them from the factory that way as well, but they are mostly all left seat PIC. There are several theories(?) floating around out there as to "why" it was done that way. Everything from being able to install a bench seat in the front, to "just because." lol Apparently the long-line pilots like the setup though as you lean into the collective when looking down at your load, paired with the left skid low hover tendency, it apparently makes it feel more natural.

    • @chesterbeals116
      @chesterbeals116 2 місяці тому

      @@Rotornut44 Interesting. I've never flown sling-load operations, but it sounds like it would make sense! Another theory I might add is that maybe they were thinking about foreign sales where that's more normal. Beautiful work, by the way! 👍

  • @julientrain
    @julientrain 3 місяці тому

    Can i convert airport from msfs to p3dv5 ?

  • @alisadeghi4907
    @alisadeghi4907 3 місяці тому

    Thanks for your great videos !

  • @Sizzyl
    @Sizzyl 3 місяці тому

    This helped me 7 years later in setting up my Legion Go lol (i have 2 back buttons bound to left+right stick 'click inputs' rebound to shift+ctrl), also warning to those in the future, if you're running OBS in admin mode, you need to run joy2key in admin mode too in order for it to work, took me like 10 minutes to figure that out lmao.

    • @Sizzyl
      @Sizzyl 3 місяці тому

      btw is there a way to remap buttons to normal keys? like windows + g for gamebar?

  • @arthurdarocharuzinsky8182
    @arthurdarocharuzinsky8182 3 місяці тому

    Very helpful!

  • @vazak11
    @vazak11 3 місяці тому

    Applying it seems to reset the normals, still useful though thanks!

  • @r4microds
    @r4microds 3 місяці тому

    Soo good, gotta have this scenery

  • @Belatu42
    @Belatu42 3 місяці тому

    Great work on 25mile! The Talkeetna area is really a joy with all of your great freeware too!

  • @m4rc0m4nni
    @m4rc0m4nni 3 місяці тому

    Hello. Is there any way to have the Payerne Air Base 3d model? I need it for a unreal engine school project.

  • @antonioiozzi4301
    @antonioiozzi4301 3 місяці тому

    I had never seen this tutorial before. Nice. Remember that in such places usually there is absolutely nothing, No cones, windsock, nothing.A couple of tent, a couple of bushplanes , vegetation and ground texture and that's all that can be found there. I would suggest using some texture to improve seeing the runway, but by now you are so good in doing this. Your last airstrips are stunning. Love them!

    • @Rotornut44
      @Rotornut44 3 місяці тому

      This camp series is really dated now. It's before I went down the detailed backcountry airstrip route or even released my first MSFS payware, which I am already remastering to bring up to my standards. I haven't watched this video since I made it, but I think the cones were the only thing I took a bit of liberty on here from a realism standpoint. If I can remember, it was probably to outline where the runway actually was. If I ever touch these camps again, I'd probably remove them as they are pretty useless and get run over most of the time anyways. Thanks for the kind words and support!

  • @Burstix
    @Burstix 3 місяці тому

    Loved this scenery so much we made it the prize for first place in our last National eSTOL Competition! My favorite Bush spot yet for sure

  • @monostripezebras
    @monostripezebras 4 місяці тому

    Looks phantastic

  • @outdoorsdelmarva5691
    @outdoorsdelmarva5691 4 місяці тому

    Any chance at all in getting this over on Xbox?

    • @Rotornut44
      @Rotornut44 4 місяці тому

      It’s out on Marketplace for PC & Xbox now!

    • @outdoorsdelmarva5691
      @outdoorsdelmarva5691 4 місяці тому

      Just finished a MSFS video on this Bush strip. Posting it very soon. Thank you, very impressed with your design. I wish I had the ability to do what you do.

  • @acnumber7
    @acnumber7 4 місяці тому

    I'm enjoying your work on my Xbox, and I remember how awful the default area was. The first time here I did a go-around because of a moose 😅

  • @TheWatchmanNews
    @TheWatchmanNews 4 місяці тому

    So I have a question. This is how I have mine set up. I think I watched your video originally to set mine up. How come I can import a COMP file from an aircraft and lets say I just go straight to exporting it. Many times the original COMP file has a lot of green in it. Even if I touch nothing and export it I will get yellows and not greens. Whats going on with that? Do I have something set wrong?

    • @Rotornut44
      @Rotornut44 4 місяці тому

      Are you breaking it apart into AO, Roughness, and Metal channels first and then importing those 3 images in? Yellow would mean that there is little or no AO (Red channel is mostly white), and more or fully rough (More white in the green channel). If it was more green overall, this would mean that there was more AO (Red channel is darker). So, it sounds like the AO channel is just getting painted over with white. Which may be the case if you didn't add an Ambient Occlusion channel under Texture Set Settings and plug in the original AO channel from the COMP.

    • @TheWatchmanNews
      @TheWatchmanNews 4 місяці тому

      @@Rotornut44 I am removing the height and adding AO in the texture sets. Forgive me if my terminology is off. I have not broken the comp file down before import. I just import the comp file and then assign it to the metal roughness and AO channels. Is that where my mistake is? I usually don't use any of the original comp file in export. I just import everything anyway for OCD reasons lol.

    • @Rotornut44
      @Rotornut44 4 місяці тому

      I don’t know if Substance would know what to do with the COMP if you just import it and stick it into the texture slots, so I’m going to guess that this is probably an issue. I would recommend saving each individual color channel of the COMP as a png. R=AO, G=Roughness, B=Metallic At the end of the day, if you’re only exporting Albedo, then it really only matters for what you see in Substance anyways.

    • @TheWatchmanNews
      @TheWatchmanNews 4 місяці тому

      @@Rotornut44 I usually export albd and comp I just normally create the comp in substance painter. I will play with it tomorrow with separating the file. One other question. Several aircraft when I export from blender has weird artifacts and in many cases the texture and mesh are not aligned. It appears in substance painter that the model is partially off the square that the textures go on. How can I stop that from happening?

    • @TheWatchmanNews
      @TheWatchmanNews 4 місяці тому

      @@Rotornut44 thank you very much man! First thing this morning I split the channels on a COMP file and then reassembled them in Substance Painter and now I am showing the greens! I sent you a couple images to your email of the other weird issue I am having. I am doing a happy dance now that I understand where I went wrong with the COMP images!

  • @ellonysman
    @ellonysman 4 місяці тому

    Sweeeeeeet wild country suite to live at!❤

  • @antonioiozzi9171
    @antonioiozzi9171 4 місяці тому

    Outstanding. Love bush flying in Alaska and Idaho. With airports like this one will be a pleasure. ❤

  • @Andrewhg1995
    @Andrewhg1995 4 місяці тому

    Only took me 4 weeks to get through it, but I finally did! 😂 Somehow along my journey (going back a few years), I missed the bit about shade smooth/split-normals.... It explains a lot and now my test chimney which looked like a mess in sim now looks as it should and so do some other things! That's the first thing I have been able to take from this on the Blender front 🤦‍♂🤦‍♂🤦‍♂ Things are looking a little brighter now that is sorted. SO MUCH TO LEARN!